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March 2024 - December 2024

ARTMO Masterclass Implementation

Led the launch of scalable live-streaming platform from 0→1 for artists and educators. Reached 5,000+ viewers, boosted revenue by 25%, and drove quarterly 45% user growth with the 10+ masterclasses.

Overview

Under pressure from investors to increase revenue and diversify income streams, we needed to move quickly.

The masterclass idea had been on our roadmap for a long time, but we kept postponing it due to the technical complexity involved. However, given our understanding of the artist market, the clear demand for accessible education, and the strong position we already had through a network of talented artists, it became obvious that it was time to tackle this.

ARTMO Masterclass Dashboard

The Challenge

Launching masterclasses was not a single feature build. It required aligning technology, operations, content ownership, and distribution into one coherent product experience. Success did not depend only on delivering live sessions, but on defining how masterclasses would be created, managed, promoted, and monetized at scale.

Scalable Streaming Infrastructure (without draining the budget)

We needed a globally accessible streaming solution capable of handling thousands of concurrent viewers with low latency and consistent video quality. All live sessions had to be recorded automatically, stored, and made available for on-demand access without manual intervention, so they could be resold or bundled later.

At the same time, this had to be achieved in a cost-efficient way, as we were operating as a startup with limited runway.

Interactive Learning Experience

A passive video stream was not sufficient. To create real value in the art education space, users needed real-time interaction through live chat, Q&A sessions, and polls to support learning, engagement, and direct instructor feedback.

Ownership & Instructor Management

We had to define who could host masterclasses, how instructors were onboarded, and how sessions were scheduled, moderated, and supported.

The system needed to work for non-technical artists and scale without ongoing engineering involvement.

E-commerce & Monetization

Masterclasses had to integrate with our existing payment system while supporting multiple pricing and promotion models, including free trials, subscriptions, and pay-per-view access.

We also had to establish revenue sharing with artists and implement a reliable payout system.

Promotion & Discovery

We needed a clear way for users to discover upcoming masterclasses, create urgency around live events, and leverage both platform-driven and artist-driven promotion, all without relying on marketing spend.

Technologies Used

AWS IVS IVS Chat S3 Lambda Translate Transcribe CloudFront React Node.js Redis

ARTMO was already running on AWS, so naturally it made sense to build the masterclass feature on top of our existing infrastructure instead of introducing new providers. Conveniently, AWS offers IVS, a managed service designed specifically for low-latency live streaming at scale. It handled the heavy lifting around video delivery and, just as importantly, came with built-in live chat through IVS Chat, giving us real-time interaction out of the box.

On the matter of recordings; AWS IVS automatically stores live sessions in S3, which we fully leveraged for on-demand playback. We added a lightweight Lambda workflow that surfaced new recordings in the frontend and notified our content moderation team. From there, recordings could be reviewed, branded, packaged, and published using existing admin dashboard components, without introducing new operational overhead.

AWS IVS IVS Chat S3 Lambda Translate Transcribe CloudFront React Node.js Redis

From idea to launch

March 2024
Scoping the Product
We started with a deep dive into the market by reviewing how other platforms approached masterclasses, including live sessions, recorded content, interaction quality, and pricing models. In parallel, I spoke directly with ARTMO artists to understand their interest in hosting live sessions and with users to learn what kind of educational content they would actually value.

The goal during this phase was to set the stage, validate demand on both sides, and form a realistic picture of how the product could take shape.
April–May 2024
Design, Alignment & Prototyping
With a clear direction in place, I began sketching early concepts and flows in Figma to explore how masterclasses would fit naturally into the platform. I led brainstorming sessions to refine the user and instructor experience and ran regular syncs with the development team to align on technical approaches and trade-offs.

At the same time, I worked closely with the content moderation team to define how recordings would be reviewed, branded, and published, ensuring the full workflow was clear and scalable from day one.
Summer 2024
Build, Test & Iterate
Development moved into execution mode, organized through sprints and continuous testing. We built the streaming backend, real-time interaction features, and instructor dashboard while running multiple internal and external test sessions.

These tests helped validate stability under load, uncover usability issues, and refine both technical and product details before broader exposure.
September 2024
Beta Launch & Artist Onboarding
We launched a beta version with a limited group of artists and users to observe real-world usage. The focus was on onboarding instructors, supporting live sessions, and collecting direct feedback on both the viewing and hosting experience.

Insights from these early sessions directly informed performance tuning and workflow improvements.
October–December 2024
Full Launch & Season One
Masterclasses were rolled out to the entire ARTMO community and promoted through platform visibility and artist-driven social efforts. Throughout Q4 2024, masterclasses ran as a full season one program, validating the format at scale.

By the end of the year, masterclasses had evolved from an experiment into a repeatable, core product offering with clear workflows, strong adoption, and measurable impact.

Key Implementations

Low-Latency Streaming Architecture

Built a low-latency live streaming setup using AWS IVS to support thousands of concurrent viewers globally. By leveraging managed services already available within our AWS environment, the implementation had minimal impact on our existing cloud infrastructure and barely moved overall monthly costs.

Real-Time Interaction via IVS Chat

Used AWS IVS Chat to enable live Q&A, polls, and highlighted comments directly alongside the stream. This allowed us to deliver real-time interaction out of the box, without introducing additional services or operational complexity, while keeping costs predictable and low.

Integrated E-commerce Experience

Integrated masterclasses into ARTMO’s existing payment system, enabling in-stream purchases and supporting subscriptions, free trials, discounts, and pay-per-view access. This reused established billing flows and avoided the need for separate commerce infrastructure.

Instructor Dashboard

Extended existing admin and dashboard components to allow artists to onboard, manage, and host masterclasses independently. This minimized development effort and operational overhead while keeping the workflow familiar for internal teams.

Results & Impact

The masterclass implementation delivered strong results across key metrics:

Platform Growth

Reached 1,000+ viewers across three masterclasses in the first month, with almost no marketing spend.

Revenue Impact

Increased overall platform revenue by 25% through subscriptions and pay-per-view access, while significantly boosting product sales during live sessions.

Cost Efficiency

Despite high concurrency and global reach, the masterclass feature had negligible impact on monthly cloud costs by relying on managed AWS services and existing infrastructure.

User Growth

Free introductory masterclasses drove a 45% increase in new users during Q4 2024, becoming the single largest driver of platform growth that year.

Conclusion

ARTMO Masterclass started as a focused experiment and quickly evolved into a scalable, cost-efficient live education product. Artists embraced the format, users kept returning, and the platform gained a reliable new revenue stream without increasing operational complexity.

By building on existing infrastructure and choosing the right managed services, we delivered a feature that balanced performance, usability, and cost efficiency, and established masterclasses as a core part of ARTMO’s product offering.

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